Monday, March 29, 2010

FINAL


THIS IS MY FINAL GAME. I THINK THAT IT IS THE BEST GAME I HAVE MADE IN THIS CLASS BUT ITS NOT PERFECT BUT ITS GOOD SEE IN THIS GAME YOU HAVE NOT TIME OR ANYTHING. YOU HAVE TO TRY TO AVOID THE ENEMYS IN ORDER TO GET THE SUITCASE CONTAINING THE MONEY AND INFORMATION FOR YOUR JOB YOU ARE A SECERT AGENT. EACH LEVEL IS INTENSE AND FUN I GOT THE IDEA FROM THE NEW SPLINTER CELL ITS FUN AND ALOT BETTER THAN THE OLD ONES SO I TRIED TO MAKE A SPLINTER CELL TEN TIMES BETTER THAN THE OLD ONES BUT IT DONT LOOK LIKE IT

Friday, March 19, 2010


THIS IS MY MAZE GAME ITS JUST LIKE MY OTHER CATCH GAME BUT THIS GAME U CAN CONTROL YOUR PERSON. YOU HAVE TO MAKE IT OUT OF THE MAZE WITHOUT GETTING CAUGHT

Tuesday, March 16, 2010

TOP MAZE GAMES




iFelix and the Fruit Monsterss a video-game released by Micro Power for the BBC Micro in 1983. It is a sequel to the earlier game Felix in the Factory. The game is a sort of Pac-Man clone, in which the player moves around a maze collecting fruit and avoiding the fruit monsters. It was not as successful as the earlier Felix game. It was followed by another sequel











.The gameplay of Ms. Pac-Man is largely identical to that of the original Pac-Man. The player gathers points by eating dots and avoiding ghosts (contact with one loses a life). Power-pellets or energizers change the ghosts, which reverse their course and can be eaten for bonus points. Fruit bonuses can be consumed for increasing point values, twice per level. As the levels increase, the speed and difficulty increase as well.
















The objective of Dig Dug is to eliminate underground-dwelling monsters. This can be done by inflating them until they pop or by dropping rocks on them. There are two kinds of enemies in the game: Pookas, round red monsters (said to be modeled dragons after tamatos who wear yellow goggles, and Fygars, green who can breathe fire. The player's character is Dig Dug, dressed in white and blue, and able to dig tunnels. Dig Dug is killed if he is caught by either Pooka or Fygar, burned by a Fygar's fire, or crushed by a rock.
It takes four 'pumps' with the player's action button to inflate a monster until it bursts. If left partially inflated, the monster will deflate and recover after a few seconds, but half-inflating is a useful way to stun an enemy for a few moments, especially to make sure it remains in the path of a falling rock. The player can also pass through the enemy while it is deflating.



The player starts with three, five, or seven frogs (lives). The player guides a frog which starts at the bottom of the screen. The lower half of the screen contains a road with motor vehicles, which in various versions include cars, trucks, buses, dune buggies, bulldozers, vans, taxis, bicyclists, and/or motorcycles, speeding along it horizontally. The upper half of the screen consists of a river with logs, crocodiles, and turtles, all moving horizontally across the screen. The very top of the screen contains five "frog homes" which are the destinations for each frog\




Two distinct player forms creates a relatively complex food chain for a video game. There are other functional differences as well:
The player can open and close the yellow, red, and blue sets of doors at the press of a matching colored button.
The player can store dog bones for later use at his or her discretion by pressing a fourth button — a large round "Doggie Button" with a picture of the dog's head on it.

Friday, March 5, 2010